Before moving on to animations, you need to understand the basic shapes that can be drawn on canvas. Anime.js (/Ëæn.É.meɪ/) is a lightweight JavaScript animation library with a simple, yet powerful API. Locate the element in your JS and create a drawing object with this code: Copy to clipboard. To draw the ball, we will create a ball object which contains properties and a draw()method to paint it on the canvas. In this tutorial you will ⦠Assignment: JavaScript + Canvas = Animation. Note that the width and height specified here must match the values of the CanvasXZSize and CanvasYSize variables in the JavaScript code. Sprite animations can be drawn on HTML5 canvas and animated through JavaScript. The presence of the Canvas API for HTML5, strengthens the HTML5 platform by providing two-dimensional drawing capabilities. Note that the angles should be specified in radians. However, if you want to change the direction to clockwise then you need to call arc() with the last argument set to false. Inside the function we check whether the ball collides with the bar. The method takes two parameters which represent the coordinates of the end point. The first two parameters of each function represent the coordinates of the upper left corner of the rectangle. It takes a lot of time to redraw complex frames and the performance depends highly on the speed of the computer it's running on. We're using an image of Yosemite National Park we took from Wikipedia, but you could use any image that's larger than the canvas. The